THE PLANT GAME
Adapted from http://cibt.bio.cornell.edu/labs_and_activities/images/Plant_Game.pdf
by Ida Swenson, Palmyra, Virginia.
Plants need water and sunlight to
grow. Their goal in life is to
reproduce. Most plants reproduce with
flowers. The object of this game is to
decide how your 'plant' should grow.
The winners are the plants that have the most flowers at the end of the
growing season. When plants have water,
sunlight and carbon dioxide, they can make sugar to grow. As they grow, they make more leaves which
make more sugar under the right conditions.
As more energy is changed to sugar, it can be used to make flowers for
reproduction.
Water is absolutely necessary for
plants to live and grow. The tall
graduated cylinders represent the ground.
To get water, plants need roots.
Roots are represented by the little paper clips. We will start the game with 100 ml. of water
in each tall graduated cylinder and two paper clip roots. If the roots can not reach water, the plant
can not grow or change sunlight energy
into sugar. Plants also give off water,
especially on very hot days. This is
called transpiration. When
transpiration occurs, you will remove water from the graduated cylinders to
show the loss. If the roots can not
reach water, you do not lose any water to transpiration.
INSTRUCTIONS:
1. Be sure you have a graduated cylinder filled
to 100 ml. with water.
You need a paper clip unfolded, one leaf and 2 paper clip
roots. You also
need a small graduated cylinder and a pipette.
2. Choose a team member to record, another to
measure the water, another to be 'gopher' and one to coordinate or manage to be
sure everyone does their job.
3. The teacher will roll the dice. Figure the amount of sugars your plant
will make and the amount of water you gain or lose.
DICE WEATHER PHOTOSYNTHESIS RAINFALL OR H20 LOSS
1 chilly,
downpour no
photosynthesis gain
20 ml. of water
2 cool, light rain make 1 sugar X # of leaves gain 5 ml of water
3 very humid, overcast make 2 sugars X # of leaves lose
1 ml H20
x # of leaves
4 warm, partly cloudy make 3 sugars X # of leaves lose 2 ml H20 X # of leaves
5 humid, sunny make 4 sugars X # of
leaves lose 3 ml H20 X # of leaves
6 sunny, very dry, hot make 4 sugars X # of leaves lose
4 ml H20 X # of
leaves
4. The team should decide when to buy more
plant parts and what to buy. However, there
is a one minute time limit between each roll of the dice, so you should try to
plan ahead. Here are the costs for plant
growth: To make a leaf, the cost is 10 sugar tokens.
To
make a root, the cost is 10 sugar tokens.
To
make a flower, the cost is 21 sugar tokens.
5. The winner is the plant with the most flowers
at the end of a growing season. The
teacher will announce what the end of a growing season will be.
6. When the game is over, write a paragraph
describing what you learned from this game.
What do plants need to live and grow?
What do plants try to do with the energies they get?
THE PLANT GAME
CHANGING LIGHT ENERGY TO
CHEMICAL ENERGY
DAY #
|
ROLL
OF DIE
|
# OF
LEAVES
|
PHOTOSYNTHESIS
FACTORS
(# OF SUGARS)
|
SUGAR
TOKENS
MADE
|
MAKE LEAF,
ROOT OR
FLOWER?
|
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